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Old 07-13-12, 06:28 PM   #12
aritger
NVIDIA Corporation
 
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Join Date: Oct 2002
Posts: 53
Default Re: ViewPortIn and ViewPortOut in 302.07

FYI, the 304.22 beta release hopefully makes some of this better:

* RandR 1.1 (what Wine/SDL use by default, I believe) is now routed to MetaModes (like it was before 302.xx). This should mean that Wine/SDL games can choose any of the MetaModes configured for the X screen.

* The "IncludeImplicitMetaModes" X configuration is enhanced: it will add MetaModes for common resolutions in more cases, and you can influence the scaling used for some of those implicit MetaModes. See IncludeImplicitMetaModes in the README for details.

I hope that helps with at least some of the issues reported in this thread. If you continue to have related problems, please let me know.
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Andy Ritger
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